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<br /> <b>Deprecated</b>: Function ereg() is deprecated in <b>/www/htdocs/grismar/eve/libs/Wakka.class.php</b> on line <b>441</b><br /> Grismar's EVE Wiki: RecentlyCommented

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Recently commented pages

Tue, 27 Sep 2011:
   WikiHome, comment by VnGuru
oh! You're right Harry!

Sat, 24 Sep 2011:
   EveGrismarLocal, comment by GiskardReventlov
Grismar is apparently no longer actively maintaining this website <sigh>
   CurrentEVEVersion, comment by GiskardReventlov
This information is outdated.
   AesirVanir, comment by GiskardReventlov

Thu, 22 Sep 2011:
   CategoryEquipment, comment by GiskardReventlov
These duplicates need to be cleaned up.

Wed, 03 Aug 2011:
   BlueprintResearch, comment by DatasOmni
One's skills in the work <a href="">Link Building Services</a> is very[…]

Mon, 14 Mar 2011:
   JumpClones, comment by JowJow(unregistered user)
wtf with those links? Is this spam and should be deleted or is it aproved by admin?

Wed, 29 Dec 2010:
   GrismarNetExplorer, comment by FittyWitty
I've run the query "A system with ice belts, high security (0.7 or better)" but it's not giving me belts, the […]

Thu, 23 Sep 2010:
   Implants, comment by CharleyCampbells(unregistered user)

Tue, 01 Jun 2010:
   FlaggingAndAggression, comment by SirMac
if you aid a pilot at war, their enemies will be allowed to attack you. If you aid a criminal (illegal aggression or -5.[…]

Mon, 01 Feb 2010:
   ScanAid, comment by MaxwellMuhilo
and your download button is where

Tue, 16 Dec 2008:
   ResearchAgents, comment by JamuGa
Nice article. The equation is more like RP/day = (clvl + alvl)^2 x (1 + qlvl/100) x m qlvl is effective quality &[…]

Thu, 11 Sep 2008:
   DetectingMacroUse, comment by ConfusedDave
"Finally, if a pilot is actually sloppy enough to mention their use of macros in a channel, save a copy of the chat[…]

Fri, 18 Jul 2008:
   DeadSpace, comment by NeoNeo
The deadspace levels aint right in this page. I just been to a lvl 4 deadspace with a battleship. The deadspace […]

Sat, 26 Apr 2008:
   DestroyerFrigate, comment by LenSiang
A destroyer IS a frigate - It counts as a frigate for game mechanics such as complexes.

Tue, 26 Feb 2008:
   JettisonContainer, comment by CyberHaul
I just updated that into the page...though it's over a year after your you won't care anymore :)

Sun, 21 Oct 2007:
   DivisionMissionType, comment by TsanseKinske
For some real analysis of current mission distribution, see this thread:[…]

Sat, 04 Aug 2007:
   QuickFit, comment by JudicianNar
QuickFit (Java app) has a terrible interface and is pretty user un-friendly. Try a new application which is far simple[…]

Thu, 19 Jul 2007:
   WikkaWakkaIGB, comment by AsyZyrain
For v1.1.6.3 only the wikka.php file is different. you can grab it here:

Wed, 14 Mar 2007:
   GangingUp, comment by KloroDraz
Gang Bonuses have changed a lot since this was written. See TomB's "Gangs of New Eden" post: http://myeve.ev[…]

Mon, 22 Jan 2007:
   TontoAuri, comment by TontoAuri
[21:03:14] Milla Dekka > the real quafe tasted just like sprite though : ) [21:03:34] Armand Karlsen > there's al[…]

Sat, 20 Jan 2007:
   IceMining, comment by Polaris75
Ice Processing is not required to refine ice, it just reduces waste like Refinery Efficiency and the other processing sk[…]

Wed, 13 Dec 2006:
   NewPlayerGuide, comment by KloroDraz
This entry might better reach it's intended audience if it was linked right on the front page.

Fri, 08 Dec 2006:
   IngameBrowser, comment by WhiteDwarf
When using forms, the IGB will submit the form once the enter bottun is pressed.. disregarding any submit bottuns in the[…]

Wed, 06 Dec 2006:
   MoonSurveying, comment by DullSpoon
Could someone clarify Abundances? I'm guessing this is the number of harvesters you can have at that moon mining the sam[…]

Tue, 28 Nov 2006:
   AssaultFrigate, comment by AshTrey
I fly a Minmatar Wolf, and it's high resists are EM and TH, on both shield and armor. I fly against Sansha's Nation and […]

Wed, 22 Nov 2006:
   SignatureRadius, comment by JohnSlogan
Although it is not physically accurate, I can confirm that damage reduction for missiles at least is linear. You can ta[…]

Tue, 07 Nov 2006:
   TargetPainter, comment by KloroDraz
Target painters are also nice with drones, allowing you to hit frigates with medium drones more often.

Tue, 31 Oct 2006:
   InstaJumps, comment by SolarF
'Insta-Warp' is the correct form to use. Jump is used to indicate that you are leaving one system and entering another […]

Tue, 19 Sep 2006:
   ShipMatrixGallente, comment by GrismarAdmin
I haven't removed this page yet, but it's slightly out of scope of the Wiki. Tables like this seem to be working better […]

Sat, 02 Sep 2006:
   SkillDroneInterfacing, comment by Kwisatz1
Does this skill affect EW and Logistics drones?

Sun, 23 Jul 2006:
   WhatAreMacros, comment by MajorFreak
I use Karen's Countdown Timer II while mining. It has this neat little wizard guy pop up every 9 minutes saying "Je[…]

Wed, 12 Jul 2006:
   CosmosConstellations, comment by GrismarAdmin
I've added links to the constellations, which will work from the IGB. Check the code for the page to see how that was ac[…]

Fri, 07 Jul 2006:
   InterBus, comment by TotensBurntCorpse
Sisters of Eve does give storyline missions

Sat, 08 Apr 2006:
   LearningSkills, comment by user)
Well from researchg I have read on the eve forums .. the evidence says it IS the case. It really does not matter tho as[…]

Mon, 27 Mar 2006:
   SkillFinancialConnections, comment by user)
Description is wrong. Currently 15k LP, 10m isk.
   SkillTradeConnections, comment by user)
Description is wrong. Currently is 15k LP, 10m isk.

Tue, 14 Mar 2006:
   NinjaHauling, comment by user)
nice work, v helpful

Mon, 27 Feb 2006:
   EuphMarketNotes, comment by GrismarAdmin
I'm sorry, but the Wiki isn't intended for corp information -other- than information describing what your corp is about.[…]
   TrueSecurity, comment by CliffClof
You can not attack someone based on true security in a .5 system that is actually a .4 system without Concord warping in[…]

Tue, 31 Jan 2006:
   EveTime, comment by user)
Britain and Ireland do have daylight saving time, yes - but what the page says is that "GMT has no daylight saving […]

Fri, 13 Jan 2006:
   SecurityStatus, comment by JoelPilkington
Good nit to pick; I've been using the distinction of destroy/kill myself in other pages and have edited this page accord[…]

Mon, 28 Nov 2005:
   EffectiveStanding, comment by GrismarAdmin
It does, but I just linked to the guide on standing from here.

Sat, 26 Nov 2005:
   AgentAvailability, comment by DrFoop
I took the R+D effective standing requirement from a post by PapaSmurf, but it's a bit old. I'll have to check it.
   Autopilot, comment by DrFoop
Just as you said "Keep it up", I stopped contributing for a couple of weeks. I can wholeheartedly recommend *[…]

Tue, 01 Nov 2005:
   SkillDescriptionsIntro, comment by VaeVictus
nifty! :o)
   SkillgroupCorporationManagement, comment by GrismarAdmin
The intro for all skillgrouppages and the basic skilldescriptions page has been moved to SkillDescriptionsIntro and is i[…]

Mon, 31 Oct 2005:
   SkillDescriptions, comment by VaeVictus
Sounds good! I'll carry on with the skill pages, editing and whatever writing I can manage! :o)
   SkillEmpireControl, comment by GrismarAdmin
hmm yes full justify is a bit lame for heading, I'll see if I can fix it in the CSS

Wed, 26 Oct 2005:
   SkillInstantRecall, comment by GrismarAdmin
Availability is a good idea, even more so since not all schools sell all skills and some regions (like Derelik) are Empi[…]

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