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Most recent edit on 2011-06-13 10:47:44 by EnglishVoodoo [Spam removal]

Deletions:
~-warcraft goldleaving this site
for another player is rounded while the RulesOfEngagement between players are based on actual values. A player showing a personal SecurityStatus of -5.0 may well only have a status of -4.95 and may not be a valid target!




Edited on 2011-02-23 09:23:23 by AveMaria

Additions:
Players with a SecurityStatus of -5.0 and below are considered outlaws and can be attacked at any time without consequences to your SecurityStatus. Note that having a bounty does not make a player an outlaw. Players with a bounty on their heads can only be attacked freely if their status is -5.0 or lower. Keep in mind that the displayed personal security rating value rift platleaving this site wow goldleaving this site wow goldleaving this site wow goldleaving this site dcuo cashleaving this site rift platleaving this site dcuo cashleaving this site dcuo cashleaving this site dcuo cashleaving this site dcuo cashleaving this site dcuo cashleaving this site dcuo cashleaving this site dcuo cashleaving this site dcuo cashleaving this site rift platleaving this site wow goldleaving this site dcuo cashleaving this site rift platleaving this site rift platleaving this site rift platleaving this site rift platleaving this site rift platleaving this site rift platleaving this site rift platleaving this site
for another player is rounded while the RulesOfEngagement between players are based on actual values. A player showing a personal SecurityStatus of -5.0 may well only have a status of -4.95 and may not be a valid target!


Deletions:
Players with a SecurityStatus of -5.0 and below are considered outlaws and can be attacked at any time without consequences to your SecurityStatus. Note that having a bounty does not make a player an outlaw. Players with a bounty on their heads can only be attacked freely if their status is -5.0 or lower. Keep in mind that the displayed personal security rating value for another player is rounded while the RulesOfEngagement between players are based on actual values. A player showing a personal SecurityStatus of -5.0 may well only have a status of -4.95 and may not be a valid target!
Dissertation Writingleaving this site
Houston Doctorsleaving this site
How much can I sell my diamond ring forleaving this site
Essay Writingleaving this site




Edited on 2011-02-22 17:09:03 by GaryDavid

Additions:
Dissertation Writingleaving this site
Houston Doctorsleaving this site
How much can I sell my diamond ring forleaving this site
Essay Writingleaving this site


Deletions:
DCUO Cashleaving this site DCUO Cashleaving this site DCUO Cashleaving this site DCUO Cashleaving this site DCUO Cashleaving this site Buy DCUO Cashleaving this site Cheap DCUO Cashleaving this site RIFT Goldleaving this site wow goldleaving this site wow goldleaving this site wow goldleaving this site wow goldleaving this site wow goldleaving this site



Edited on 2011-02-16 03:34:06 by AveMaria

Additions:
DCUO Cashleaving this site DCUO Cashleaving this site DCUO Cashleaving this site DCUO Cashleaving this site DCUO Cashleaving this site Buy DCUO Cashleaving this site Cheap DCUO Cashleaving this site RIFT Goldleaving this site wow goldleaving this site wow goldleaving this site wow goldleaving this site wow goldleaving this site wow goldleaving this site



Edited on 2006-09-28 13:33:09 by GrismarAdmin

Deletions:
CategoryCombat CategoryUnfinished



Edited on 2006-07-20 09:17:31 by GrismarAdmin

Additions:
The flagging system is also explained in detail in the FlaggingAndAggression article.



Edited on 2006-07-20 09:16:55 by GrismarAdmin

Additions:
EVE's rules of engagament are biased towards greater security for law-abiding/innocent pilots. The higher the system security rating, the greater the restrictions on combat outside of self-defense, war or intra-corporation war games. The page on true system security values explains how the rules of engagement are sometimes affected by rounding of security status.
  • FlaggingAndAggression, a detailed description of the flagging system

    Deletions:
    EVE's rules of engagament are biased towards greater security for law-abiding/innocent pilots. The higher the system security rating, the greater the restrictions on combat outside of self-defense, war or intra-corporation war games. The page on true system security values explains how the rules of engagement are also affected by rounding.



    Edited on 2006-07-17 00:58:59 by AleFor [ext link to new KB fixed, removed oog requirement]

    Additions:
    ~-The Criminal Flagging Systemleaving this site

    Deletions:
    ~-The Criminal Flagging Systemleaving this site (oog)



    Edited on 2006-07-17 00:55:45 by AleFor [exodus Concord Memorandum link changed]

    Additions:
    ~-Concord Memorandum: Laws of Empire spaceleaving this site (oog)

    Deletions:
    ~-Concord Memorandum: Laws of Empire spaceleaving this site (oog)



    Edited on 2006-05-18 11:04:38 by KieronM [typo]

    Additions:
    ~-Unsafe Empire Space (0.1-0.4)
    Attacking another player will results in loss of personal SecurityStatus, scaled by system security values and therefore less so than in safe empire space. Near SpaceStations and JumpGates, sentry guns will open fire if you are within range (150km). You will be CriminallyFlagged to everyone for 20 minutes.


    Deletions:
    ~-Unsafe Empire Space (0.1-0.4)
    Attacking another player will results in loss of personal SecurityStatus, scaled by system security values and therefore less so than in safe empire space. Near SpaceStations and JumpGates, sentry guns will open fire if you are withing range (150km). You will be CriminallyFlagged to everyone for 20 minutes.




    Edited on 2006-03-22 23:14:35 by GrismarAdmin

    Additions:
    ~-0.0/lawless space
    Attacking another player has no repercussions. You will probably annoy the player, their corporation or the alliance they belong to. Revenge attacks are a distinct possibility. Please note that the client displays a rounded system security value for solar systems. The loss of personal SecurityStatus is however governed by the system's TrueSecurity rating.


    Deletions:
    ~-0.0/lawless space
    Attacking another player has no repercussions. You will probably annoy the player, their corporation or the alliance they belong to. Revenge attacks are a distinct possibility. Please note that the client dispays a rounded system security value for solar systems. The loss of personal SecurityStatus is however governed by the system's TrueSecurity rating.




    Edited on 2006-03-06 03:36:03 by ArleneFowler

    Additions:
    ~-Safe Empire Space (0.5-1.0)
    Attacking another player will result in loss of personal SecurityStatus. Near SpaceStations and JumpGates, sentry guns will open fire if you are within range of them (150km). CONCORD police ships will warp in and open fire on your ship. This is unlikely to be a prolonged process. You will be CriminallyFlagged to everyone for 20 minutes.
  • Unsafe Empire Space (0.1-0.4)
    Attacking another player will results in loss of personal SecurityStatus, scaled by system security values and therefore less so than in safe empire space. Near SpaceStations and JumpGates, sentry guns will open fire if you are withing range (150km). You will be CriminallyFlagged to everyone for 20 minutes.

    Deletions:
    ~-Safe Empire Space
    Attacking another player will result in loss of personal SecurityStatus. Near SpaceStations and JumpGates, sentry guns will open fire if you are within range of them (150km). CONCORD police ships will warp in and open fire on your ship. This is unlikely to be a prolonged process. You will be CriminallyFlagged to everyone for 20 minutes.
  • Unsafe Empire Space
    Attacking another player will results in loss of personal SecurityStatus, scaled by system security values and therefore less so than in safe empire space. Near SpaceStations and JumpGates, sentry guns will open fire if you are withing range (150km). You will be CriminallyFlagged to everyone for 20 minutes.



    Edited on 2006-03-02 00:27:35 by JoelPilkington

    Additions:
    The legality of attacks on other players is governed by EVE's rules of engagement. The basis of these rules is the SecurityStatus of the solar system in which combat occurs. The rules are modified by other factors including membership in corporations and/or gangs, and previous illegal acts by the parties involved.
EVE's rules of engagament are biased towards greater security for law-abiding/innocent pilots. The higher the system security rating, the greater the restrictions on combat outside of self-defense, war or intra-corporation war games. The page on true system security values explains how the rules of engagement are also affected by rounding.
  • Safe Empire Space
    Attacking another player will result in loss of personal SecurityStatus. Near SpaceStations and JumpGates, sentry guns will open fire if you are within range of them (150km). CONCORD police ships will warp in and open fire on your ship. This is unlikely to be a prolonged process. You will be CriminallyFlagged to everyone for 20 minutes.
  • Unsafe Empire Space
    Attacking another player will results in loss of personal SecurityStatus, scaled by system security values and therefore less so than in safe empire space. Near SpaceStations and JumpGates, sentry guns will open fire if you are withing range (150km). You will be CriminallyFlagged to everyone for 20 minutes.
  • 0.0/lawless space
    Attacking another player has no repercussions. You will probably annoy the player, their corporation or the alliance they belong to. Revenge attacks are a distinct possibility. Please note that the client dispays a rounded system security value for solar systems. The loss of personal SecurityStatus is however governed by the system's TrueSecurity rating.
Players with a SecurityStatus of -5.0 and below are considered outlaws and can be attacked at any time without consequences to your SecurityStatus. Note that having a bounty does not make a player an outlaw. Players with a bounty on their heads can only be attacked freely if their status is -5.0 or lower. Keep in mind that the displayed personal security rating value for another player is rounded while the RulesOfEngagement between players are based on actual values. A player showing a personal SecurityStatus of -5.0 may well only have a status of -4.95 and may not be a valid target!
Note that the rules governing StatusAndTravel mean that outlaws can enter safe empire space only in a pod. New players are often excited at the thought of collecting a bounty. However, you can legally attack players with a price on their heads in unsafe or lawless space only. There is a reason that they have a low status and bounty - approach them with caution.

Self Defense

Membership in a Corporation

Members of a corporation that is in a sanctioned war with another corporation may attack - and pod-kill - their enemies, and vice-versa.

Membership in a Gang

If you join a gang with a member of a corporation that is involved in a war, you will be open to attack from the opposing corporation.

Aiding Criminals



Deletions:
The legality of attacks on other players is governed by EVE's rules of engagement. The basis of these rules is the SecurityStatus of the solar system in which combat occurs. The rules are modified by other factors including membership of corporations and/or gangs, and previous illegal acts by the parties involved.

Self Defence

Note that these rules can be modified by additional factors listed below. It is also uncertain how the true security status of the system affects rules of engagement in borderline areas.
  • Secure Empire Space
    Attacking another player will result in loss of personal SecurityStatus. Near SpaceStations and JumpGates, sentry guns will open fire if you are within range of them (150km). CONCORD police ships will warp in and open fire on your ship. This is unlikely to be a prolonged process. You will be CriminallyFlagged to everyone for 20 minutes.
  • Insecure Empire Space
    Attacking another player will results in loss of personal SecurityStatus (less so than in secure empire space). Near SpaceStations and JumpGates, sentry guns will open fire if you are withing range of them (150km). You will be CriminallyFlagged to everyone for 20 minutes.
  • 0.0 space
    Attacking another player has no repercussions. You will probably annoy the player, their corporation or the alliance they belong to. Revenge attacks are a distinct possibility.
Players with a SecurityStatus of -5.0 and below are considered outlaws and can be attacked at any time. Note that having a bounty does not make a player an outlaw. Players with a bounty on their heads can only be attacked freely if their status is -5.0 or lower.
Note that the rules governing security status and travel mean that outlaws can only enter secure empire space in a pod. New players are often excited at the thought of collecting a bounty. However, the only players with a price on their head that can legally be attacked will be found in insecure space. There is a reason that they have a low status and bounty - approach them with caution.

Membership of a Corporation

Members of a corporation that is in a sanctioned war with another corporation may attack its members, and vice-versa.

Membership of a gang

If you join a gang with a member of a corporation that is involved in a war, you may leave yourself open to attack from the opposing corporation.

Aiding criminals





Edited on 2006-01-26 02:47:40 by ArleneFowler

Additions:
CategoryCombat CategoryUnfinished

Deletions:
CategoryUnfinished



Edited on 2005-10-25 02:11:07 by DrFoop [Changed flagging details and time, minor typos]

Additions:
Combat is an essential part of EVE. Combat between players (or PvP) is common and, in many parts of the galaxy, almost unavoidable. Under some circumstances, attacking another player is considered illegal and may result in a loss of SecurityStatus or attack by sentry guns and/or ships of the CONCORD police force. The legality of attacks on other players is governed by EVE's rules of engagement. The basis of these rules is the SecurityStatus of the solar system in which combat occurs. The rules are modified by other factors including membership of corporations and/or gangs, and previous illegal acts by the parties involved.
You may always defend yourself if attacked. Returning fire will activate a short aggression timer, preventing you from docking or using a JumpGate for up to one minute after the act.
Note that these rules can be modified by additional factors listed below. It is also uncertain how the true security status of the system affects rules of engagement in borderline areas.
  • Secure Empire Space
    Attacking another player will result in loss of personal SecurityStatus. Near SpaceStations and JumpGates, sentry guns will open fire if you are within range of them (150km). CONCORD police ships will warp in and open fire on your ship. This is unlikely to be a prolonged process. You will be CriminallyFlagged to everyone for 20 minutes.
  • Insecure Empire Space
    Attacking another player will results in loss of personal SecurityStatus (less so than in secure empire space). Near SpaceStations and JumpGates, sentry guns will open fire if you are withing range of them (150km). You will be CriminallyFlagged to everyone for 20 minutes.
  • 0.0 space
    Attacking another player has no repercussions. You will probably annoy the player, their corporation or the alliance they belong to. Revenge attacks are a distinct possibility.
Players with a SecurityStatus of -5.0 and below are considered outlaws and can be attacked at any time. Note that having a bounty does not make a player an outlaw. Players with a bounty on their heads can only be attacked freely if their status is -5.0 or lower.
Note that the rules governing security status and travel mean that outlaws can only enter secure empire space in a pod. New players are often excited at the thought of collecting a bounty. However, the only players with a price on their head that can legally be attacked will be found in insecure space. There is a reason that they have a low status and bounty - approach them with caution.
Members of the same player corporation (not the same NPC or starting corporation) can attack each other with impunity. Many players use this to hone their combat skills in duels with fellow members. Some corporations hold regular Frigate tournaments between members.
Members of a corporation that is in a sanctioned war with another corporation may attack its members, and vice-versa.
If your gang member is part of corporation A, at war with corporation B, members of corporation B may freely open fire on members of your gang. Gang members not at war with corporation B cannot pre-emptively open fire; they may only defend themselves if someone from B opens fire on the gang.
Aiding a criminally-flagged player, by shield, armor or capacitor boosting their ship will give you their criminal status. If they would be attacked by CONCORD ships or sentry guns, you will be too.


Deletions:
Combat is an essential part of EVE. Combat between players (or PvP) is common and, in many parts of the galaxy, almost unavoidable. Under some circumstances, attacking another player is considered illegal and may result in a loss of SecurityStatus or attack by sentry guns and/or ships of the CONCORD police force.
The legality of attacks on other players is governed by EVE's rules of engagement. The basis of these rules is the SecurityStatus of the solar system in which combat occurs. The rules are modified by other factors including membership of corporations and/or gangs, and previous illegal acts by the parties involved.
You may always defend yourself if attacked. Returning fire will activate a short aggression timer, preventing you from docking or using a JumpGate for up to one minute after the act.
Note that these rules can be modified by additional factors listed below. It is also uncertain how the true security status of the system affects rules of engagement in borderline areas.
  • Secure Empire Space
    Attacking another player will result in loss of personal SecurityStatus. Near SpaceStations and JumpGates, sentry guns will open fire if you are within range of them (150km). CONCORD police ships will warp in and open fire on your ship. This is unlikely to be a prolonged process. You will be CriminallyFlagged for 15 minutes.
  • Insecure Empire Space
    Attacking another player will results in loss of personal SecurityStatus (less so than in secure empire space). Near SpaceStations and JumpGates, sentry guns will open fire if you are withing range of them (150km). You will be CriminallyFlagged for 15 minutes.
  • 0.0 space
    Attacking another player has no repercussions. You will probably annoy the player, their corporation or the alliance they belong to. Revenge attacks are a distinct possibility.
Players with a SecurityStatus of -5.0 and below are considered outlaws and can be attacked at any time. Note that having a bounty does not make a player an outlaw. Players with a bounty on their heads can only be attacked freely if their status is -5.0 or lower.
Note that the rules governing security status and travel mean that outlaws can only enter secure empire space in a pod. New players are often excited at the thought of collecting a bounty. However, the only players with a price on their head that can legally be attacked will be found in insecure space. There is a reason that they have a low status and bounty - approach them with caution.
Members of the same player corporation (not the same NPC or starting corporation) can attack each other with impunity. Many players use this to hone their combat skills in duels with fellow members. Some corporations hold regular Frigate tournaments between members.
Members of a corporation that is in a sanctioned war with another corporation may attack its members.
If your gang member is part of corporation A, at war with corporation B, members of corporation B may freely open fire on members of your gang. Gang members not at war with corporation B cannot pre-emptively open fire; they may only defend themselves if someone from B opens fire on the gang.
Aiding a criminally-flagged player, by shield, armor or capacitor boosting their ship will give you their criminal status. If they would be attacked by CONCORD ships or sentry guns, you will be too.




Edited on 2005-10-24 22:49:37 by GrismarAdmin

No differences.


Edited on 2005-10-24 16:39:01 by DrFoop [Minor typos fixed]

Additions:
Combat is an essential part of EVE. Combat between players (or PvP) is common and, in many parts of the galaxy, almost unavoidable. Under some circumstances, attacking another player is considered illegal and may result in a loss of SecurityStatus or attack by sentry guns and/or ships of the CONCORD police force.
You may always defend yourself if attacked. Returning fire will activate a short aggression timer, preventing you from docking or using a JumpGate for up to one minute after the act.


Deletions:
Combat is an essential part of EVE. Combat between players (or PvP) is common and, in many parts of the galaxy, almost unavoidable. Under some circumstances, attacking another player is considered illegal and may result in a loss of SecurityStatus or attack by sentry guns and/or ships of the CONCORD police force.
You may always defend yourself if attacked. Returning fire will activate a short agression timer, preventing you from docking or using a JumpGate for up to one minute after the act.




Oldest known version of this page was edited on 2005-10-24 16:31:11 by DrFoop [Page creation]
Page view:

Rules of Engagement


Combat is an essential part of EVE. Combat between players (or PvP) is common and, in many parts of the galaxy, almost unavoidable. Under some circumstances, attacking another player is considered illegal and may result in a loss of SecurityStatus or attack by sentry guns and/or ships of the CONCORD police force.

The legality of attacks on other players is governed by EVE's rules of engagement. The basis of these rules is the SecurityStatus of the solar system in which combat occurs. The rules are modified by other factors including membership of corporations and/or gangs, and previous illegal acts by the parties involved.

Self Defence


You may always defend yourself if attacked. Returning fire will activate a short agression timer, preventing you from docking or using a JumpGate for up to one minute after the act.

Effects of System Security


Note that these rules can be modified by additional factors listed below. It is also uncertain how the true security status of the system affects rules of engagement in borderline areas.




Player Security Status and Bounties


Players with a SecurityStatus of -5.0 and below are considered outlaws and can be attacked at any time. Note that having a bounty does not make a player an outlaw. Players with a bounty on their heads can only be attacked freely if their status is -5.0 or lower.

Note that the rules governing security status and travel mean that outlaws can only enter secure empire space in a pod. New players are often excited at the thought of collecting a bounty. However, the only players with a price on their head that can legally be attacked will be found in insecure space. There is a reason that they have a low status and bounty - approach them with caution.

Membership of a Corporation


Members of the same player corporation (not the same NPC or starting corporation) can attack each other with impunity. Many players use this to hone their combat skills in duels with fellow members. Some corporations hold regular Frigate tournaments between members.

Members of a corporation that is in a sanctioned war with another corporation may attack its members.

Membership of a gang


If you join a gang with a member of a corporation that is involved in a war, you may leave yourself open to attack from the opposing corporation.

If your gang member is part of corporation A, at war with corporation B, members of corporation B may freely open fire on members of your gang. Gang members not at war with corporation B cannot pre-emptively open fire; they may only defend themselves if someone from B opens fire on the gang.

Aiding criminals


Aiding a criminally-flagged player, by shield, armor or capacitor boosting their ship will give you their criminal status. If they would be attacked by CONCORD ships or sentry guns, you will be too.

Related links:

Current EVE Version: 2.08.3582 (Exodus)
CategoryUnfinished
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