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<br /> <b>Deprecated</b>: Function ereg() is deprecated in <b>/www/htdocs/grismar/eve/libs/Wakka.class.php</b> on line <b>441</b><br /> Grismar's EVE Wiki: Security Status

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Security Status


The security status of a player reflects the legality of their past actions. The security level of a solar system reflects both how safe it is and which rules govern player actions while they are in that system. This article explains player security status and system security level and their effects.

Player Security Status


Player security status (aka SR, or "security rating") is equal to a player's corporation standing with the CONCORD corporation and can be between -10.0 and 10.0. New players start with a security status of 0.0. The default settings for the overview show players with status between 0.0 and -5.0 with a yellow background. Players with status of -5.0 or below are shown with a flashing red background.

A security status of -2.0 or below will restrict the systems in which a player can travel. Read StatusAndTravel and travel to find out where you can go.

Player security status is lowered by committing illegal acts like killing or podding another player in safe systems. Pay attention to the system security level before you attack.

Player security status is raised by killing NPC pirates. Every 15 minutes, your security status is raised, depending on the bounty of the pirate you killed and the security level of the system you killed it in. The higher the bounty and the lower the system security level, the higher the raise in your security status. At a security status of 5.0 or higher, the number of qualifying targets that may raise your security status becomes very small: while you may get the occasional gain from destroying an NPC battleship, you will more likely only see gains from killing higher level NPC officers and commanders.

System Security Level


System security level as displayed by the Eve interface varies between 0.0 and 1.0 in steps of 0.1. The true security status of systems actually varies continuously between -1 and +1. Systems fall into three categories. The RulesOfEngagement governing combat with other players are different in each category.


Safe empire space has numerous sentry guns at JumpGates and SpaceStations, and regular patrols by CONCORD, the galactic police force. Both safe and unsafe empire space fall under the sovereignty of one of the major factions such as the Amarr, Caldari, Gallente or Minmatar.

Unsafe empire space has fewer sentry guns at JumpGates and SpaceStations. There are no CONCORD patrols. Those few 0.0 systems that are part of empire space can be easily recognised by having a more recognisable name: Skarkon is 0.0 unsafe empire space, PF-346 is not.

0.0 space has no organised policing, although the corporations and alliances that claim sovereignty over a particular system or region will dispense their own forms of justice.

Note that there are a number of systems that have an ingame security level of 0.0, but their true security is actually above 0. These systems are considered unsafe Empire and not '0.0'.

Relevant links:


CategoryUnfinished
Current EVE version: 2.08.3582 (Exodus)

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