Skill Descriptions
EVE Online offers well over 200 skills to learn. In some cases it's apparent what you need them for by their names and info alone, but some skills have more than one use and others are plain mysterious. This article lists the available skillgroups. Look at the individual skillgroup pages to see the skills and their articles.
For a more detailed description of how skills work, read
Learning Skills. Click the skillgroups below to 'open' them and examine the skills that are part of them.
- Armored Warfare (2, CHA, WIL) - Basic proficiency at coordinating armored warfare. Grants a 2% bonus to gang members' armor hit points per skill level. Only the bonus of the gan ..
Requirements: Leadership I.
- Armored Warfare Specialist (5, CHA, WIL) - Advanced proficiency at armored warfare. 100% bonus to effectiveness of armored warfare link modules per level.
Requirements: Leadership I & Armored Warfare V.
- Information Warfare (2, CHA, WIL) - Basic proficiency at coordinating information warfare. Grants a 2% bonus to gang members' targeting range per skill level. Only the bonus of the ..
Requirements: Leadership I.
- Information Warfare Specialist (5, CHA, WIL) - Advanced proficiency at information warfare. 100% bonus to effectiveness of information warfare link modules per level.
Requirements: Leadership I & Information Warfare V.
- Leadership (1, WIL, CHA) - Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members.
Requirements: None.
- Siege Warfare (2, WIL, CHA) - Basic proficiency at coordinating a gang's defenses. Grants a 2% bonus to gang members' shield capacity per skill level. Only the bonus of the ga ..
Requirements: Leadership I.
- Siege Warfare Specialist (5, CHA, WIL) - Advanced proficiency at siege warfare. 100% bonus to effectiveness of siege warfare link modules per level.
Requirements: Leadership I & Siege Warfare V.
- Skirmish Warfare (2, WIL, CHA) - Basic proficiency at coordinating hit-and-run warfare. Grants a 2% bonus to gang members' maximum velocity per skill level. Only the bonus of the ..
Requirements: Leadership I.
- Skirmish Warfare Specialist (5, CHA, WIL) - Advanced proficiency at skirmish warfare. 100% bonus to effectiveness of skirmish warfare link modules per level.
Requirements: Leadership I & Skirmish Warfare V.
- Squadron Command (6, CHA, WIL) - Improved gang leadership. Boosts effectiveness of all warfare link modules by 10% per level.
Requirements: Leadership V.
- Wing Command (8, CHA, WIL) - Allows command of a Wing. Grants the Wing Commander the ability to operate a new Squadron per skill level, up to a maximum of 5 Squadrons.
Requirements: Squadron Command V.
*Squadron Command skill appears to have been removed and is no longer required for Wing Command. (Inara, Revelations 2)
CategoryUnfinished,
CategorySkills
Current EVE version: 2.08.3582 (Exodus)
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