Most recent edit on 2006-12-23 18:59:08 by TalshaTalamar
Additions:
Member of <a href="showinfo:2226222276">Nebula Rasa</a> [RASA].
Deletions:
Edited on 2006-12-23 18:53:53 by TalshaTalamar
Deletions:
Armor Hardeners are active modules,
which improve armor resistance
to specific DamageTypes
at the cost of CapacitorPower.
More advanced Tech 1 Hardeners,
are easier to fitt and cheaper to activate,
but do not improve in resistance given.
Overview: Tech 1 Hardeners
| Type |
Passive Bonus [%] |
Activation Cost [Energy] |
Activation Time [Sec.] |
Active Bonus [%] |
CPU |
MW |
| Armor Hardener I |
-1 |
30 |
20.00. |
-50 |
40 |
1 |
| Voltaic Nanite Hardener I |
-1 |
29 |
20.00 |
-50 |
38 |
1 |
| Microcell Nanite Hardener |
-1 |
27 |
20.00 |
-50 |
36 |
1 |
| Radioisotope Nanite Hardener |
-1 |
25 |
20.00 |
.-50 |
34 |
1 |
| N-Type Hardener |
-1 |
24 |
20 |
-50 |
32 |
1 |
| Tech 2 |
-1 |
30 |
20 |
-55 |
44 |
1 |
Tech 2 and special loot hardeners
follow a different progression
References:
ArmorTanking
DamageTypes
TankingDamage
DamageTank
ActivePassive
DiminishingReturns
Edited on 2006-12-23 18:51:07 by TalshaTalamar
Additions:
DamageTank
ActivePassive
DiminishingReturns
Deletions:
DamageTank
Edited on 2006-12-23 18:13:47 by TalshaTalamar
Deletions:
CategoryEquipment
Oldest known version of this page was edited on 2006-12-23 18:08:23 by TalshaTalamar []
Page view:
Armor Hardeners are active modules,
which improve armor resistance
to specific
DamageTypes
at the cost of
CapacitorPower.
More advanced Tech 1 Hardeners,
are easier to fitt and cheaper to activate,
but do not improve in resistance given.
Overview: Tech 1 Hardeners
| Type |
Passive Bonus [%] |
Activation Cost [Energy] |
Activation Time [Sec.] |
Active Bonus [%] |
CPU |
MW |
| Armor Hardener I |
-1 |
30 |
20.00. |
-50 |
40 |
1 |
| Voltaic Nanite Hardener I |
-1 |
29 |
20.00 |
-50 |
38 |
1 |
| Microcell Nanite Hardener |
-1 |
27 |
20.00 |
-50 |
36 |
1 |
| Radioisotope Nanite Hardener |
-1 |
25 |
20.00 |
.-50 |
34 |
1 |
| N-Type Hardener |
-1 |
24 |
20 |
-50 |
32 |
1 |
| Tech 2 |
-1 |
30 |
20 |
-55 |
44 |
1 |
Tech 2 and special loot hardeners
follow a different progression
References:
ArmorTanking
DamageTypes
TankingDamage
DamageTank
CategoryEquipment