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Grismar's EVE Wiki : TargetJamming

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Most recent edit on 2009-09-22 12:28:30 by DavidCade [Fixed up several typos, updated ship stats to match current patch (a few got nerfed/buffed/changed),]

Additions:
- Modules - There are two types of modules. The more widely used modules are target jammers, which upon success cause a lost lock and an inability to lock anything for the duration of their cycle time (currently 20 seconds) The other modules are ECM Bursts, which in case of success cause everything in their area of effect to lose lock, but don't prevent the target from reacquiring the lock during the duration of the cycle. Also only one ECM burst may be active at the same time, meaning that fitting more than one is fairly pointless. The most important characteristics for modules are Cycle time, Jamming strength, Optimal Range and Falloff Range.
ECM is the realm of the Caldari.
  • Griffin - Frigate, gets 15% bonus to jammer strength and 10% bonus to jammer capacitor usage per level.
  • Blackbird - Cruiser, gets 15% bonus to jammer strength and 10% bonus to jammer optimal range per level.
  • Kitsune - Electronic Warfare Frigate, gets 20% bonus to jammer strength and 10% bonus to jammer capacitor usage per Caldari Frigate level. In addition, gains 10% to jammer optimal range per Electronic Attack Ship level.
  • Scorpion - The only battleship in game truly dedicated to a form of EW, gets 15% bonus to jammer strength and 20% bonus to jammer optimal range per level.
  • Rook - Non-cloaking recon, gets 10% reduction to jammer capacitor use and 30% bonus to ECM Target jammer strength per Recon Ship level.
  • Falcon - Cloaking recon, gets 10% reduction to jammer capacitor use and 30% bonus to ECM Target jammer strength per Recon Ship level.
There is a direct counter available - ECCM, which gives a percentage increase to a ship's sensor strength, making it hard to jam it. It is also possible to use more than one ECCM module at a time.
A Scorpion with a pilot trained in level 5 Caldari Battleships, level 4 Signal Dispersion and running 5x T2 Multispectral Jammers on a Megathron translates to:
ECM base strength: 2.4
With bonuses applied: 2.4*1.75*1.2 = 5.04
Chance to Jam: (1-(1-5.04/21)^5)*100% = 74.64%


Deletions:
- Modules - There are two types of modules. The more widely used modules are Target Jammers, which upon success cause a lost lock and an inability to lock anything for the duration of their cycle time (currently 20 seconds) The other modules are ECM Bursts, which in case of success cause everything in their area of effect to lose lock, but don't prevent the target from reaquiring the lock during the duration of the cycle. Also only one ECM burst may be active at the same time, meaning that fitting more than one is fairly pointless. The most important characteristics for modules are Cycle time, Jamming strength, Optimal Range and Falloff Range.
ECM is the realm of the caldari.
  • Griffin - Frigate, gets 10% bonus to Jammer strength and 10% bonus to Jammer capacitor need per level.
  • Blackbird - Cruiser, gets 10% bonus to Jammer strength and 20% bonus to Jammer optimal range per level.
  • Scorpion - The only battleship in game truly dedicated to a form of EW, gets 10% bonus to Jammer strength and 20% bonus to Jammer optimal range per level.
  • Rook - Non-cloaking recon, gets 10% reduction to Jammer capacitor use and 20% bonus to Jammer optimal range per caldari cruiser level and 20% bonus to ECM Target Jammer strength per recon ship level.
  • Falcon - Cloaking recon, gets 10% reduction to Jammer capacitor use and 20% bonus to Jammer optimal range per caldari cruiser level and 10% bonus to ECM Target Jammer strength per recon ship level.
There is a direct counter available - ECCM, which gives a percentual increase to a ship's sensor strength, making it hard to jam it.
A Scorpion with lvl5 caldari BS, lvl4 Signal Dispersion ant 5 T2 Multispectral Jammers jamming a megathron.
T2 Multispec base strength: 2.4
With bonuses applied: 2.4*1.5*1.2 = 4.32
Chance to Jam: (1-(1-4.32/21)^5)*100% = 68.39%




Edited on 2007-11-15 07:55:18 by CrowDad

Additions:
ECM, when successful causes the target to lose all of their locks and in most cases be unable to re-lock for 20 seconds.

Deletions:
ECM, when successful causes the target to lose all of their locks and in most
cases be unable to re-lock for 20 seconds.




Edited on 2007-11-15 07:54:33 by CrowDad

Additions:
Where J is the jamming strength of your jammer, S the sensor strength of the target ship, n the number of jammers and C the jamming chance in %. Computing the chance to jam with different jammers with different jamming strength against multiple targets is more for the realm of combinatorics enthusiasts, and is of little value here, so we shall not explore this further. Jammers also have an optimal and a falloff range, please refer to said article to calculate the falloff multiplier.
Note that multiplying the strength of the jammer by the falloff multiplier is incorrect, because the checking for falloff and the checking for jamming chance are two separate events - you must multiply the result from the chance calculation by the falloff multiplier to get an accurate answer.


Deletions:
Where J is the jamming strength of your jammer, S the sensor strength of the target ship, n the number of jammers and C the jamming chance in %. Computing the chance to jam with different jammers with different jamming strength against multiple targets is more for the realm of combinatorics enthusiasts, and is of little value here, so we shall not explore this further. Jammers also have an optimal and a falloff range, please refer to section 8 on how to calculate the falloff multiplier.
Note that multiplying the strength of the jammer by the falloff multiplier is incorrect, because the checking for falloff and the checking for jamming chance are two separate events - you must multiply the result from the chance calculation by the falloff multiplier to get an accurate answer.




Oldest known version of this page was edited on 2007-11-15 07:53:01 by CrowDad []
Page view:

Target Jamming (ECM)


ECM, when successful causes the target to lose all of their locks and in most
cases be unable to re-lock for 20 seconds.

Methods of application:



Working Mechanism:

Jamming is chance based. Every ship in eve has a characteristic known as sensor strength.

The chance to jam a target with one jammer is illustrated by the following formula:

C = J/S * 100%

Where J is the jamming strength of your jammer, S the sensor strength of the target ship and C the jamming chance in %. The chance to jam a target with multiple jammers is a simple deduction of Bernoulli's formula:

C = (1-(1-J/S)^n)*100%

Where J is the jamming strength of your jammer, S the sensor strength of the target ship, n the number of jammers and C the jamming chance in %. Computing the chance to jam with different jammers with different jamming strength against multiple targets is more for the realm of combinatorics enthusiasts, and is of little value here, so we shall not explore this further. Jammers also have an optimal and a falloff range, please refer to section 8 on how to calculate the falloff multiplier.

Note that multiplying the strength of the jammer by the falloff multiplier is incorrect, because the checking for falloff and the checking for jamming chance are two separate events - you must multiply the result from the chance calculation by the falloff multiplier to get an accurate answer.

Skills affecting:


Specialized ships:

ECM is the realm of the caldari.


Counters:


There is a direct counter available - ECCM, which gives a percentual increase to a ship's sensor strength, making it hard to jam it.

Examples:

A Scorpion with lvl5 caldari BS, lvl4 Signal Dispersion ant 5 T2 Multispectral Jammers jamming a megathron.
T2 Multispec base strength: 2.4
With bonuses applied: 2.4*1.5*1.2 = 4.32
Mega sensor strength: 21
Chance to Jam: (1-(1-4.32/21)^5)*100% = 68.39%
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