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Most recent edit on 2011-07-14 18:31:33 by SpanDau [Spam removal]

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Edited on 2011-07-13 08:07:13 by EmmaWats

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EVE uses a numerical scale from 0.0 to 1.0 to indicate relative security for solar systems. The relative security status of a solar system dertermines CONCORD response to acts of agression and provides a framework for the RulesOfEngagement. While the game client only displays a rounded one-decimal number, the game actually operates with a more finely grained system of security rating values, termed 'true security'. This article explains 'true security' and its implications.
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EVE uses a numerical scale from 0.0 to 1.0 to indicate relative security for solar systems. The relative security status of a solar system dertermines CONCORD response to acts of aggression and provides a framework for the RulesOfEngagement. While the game client only displays a rounded one-decimal number, the game actually operates with a more finely grained system outdoor fountainsleaving this site of security rating values, termed 'true security'. This article explains 'true security' and its implications.



Edited on 2011-06-13 07:01:56 by EnglishVoodoo

Additions:
EVE uses a numerical scale from 0.0 to 1.0 to indicate relative security for solar systems. The relative security status of a solar system dertermines CONCORD response to acts of aggression and provides a framework for the RulesOfEngagement. While the game client only displays a rounded one-decimal number, the game actually operates with a more finely grained system outdoor fountainsleaving this site of security rating values, termed 'true security'. This article explains 'true security' and its implications.
A system's true security value is a fixed number with 15 decimals, ranging from -1 to +1. You can look up a system's true security rating value at http://eve.grismar.net/ssecleaving this site.
The displayed solar system security rating, ranging from 0.0 to 1.0, is simply the rounded true security value. True system security values < 0 are always rounded to 0.0.


Deletions:
EVE uses a numerical scale from 0.0 to 1.0 to indicate relative security for solar systems. The relative security status of a solar system dertermines CONCORD response to acts of agression and provides a framework for the RulesOfEngagement. While the game client only displays a rounded one-decimal number, the game actually operates with a more finely grained system outdoor fountainsleaving this site of security rating values, termed 'true security'. This article explains 'true security' and its implications.
A system's true security Madera dentistleaving this site value is a fixed number with 15 decimals, ranging from -1 to +1. You can look up a system's true security rating value at http://eve.grismar.net/ssecleaving this site.
The displayed solar system security rating, ranging from 0.0 to 1.0, is simply the rounded true security value. discount softwareleaving this site True system security values pos softwareleaving this site < 0 are always rounded to 0.0.
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Edited on 2011-06-12 17:02:43 by RodJonson

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Edited on 2011-06-08 03:53:37 by AllenSmith

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Edited on 2011-06-07 12:38:24 by HenryDude

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The displayed solar system security rating, ranging from 0.0 to 1.0, is simply the rounded true security value. discount softwareleaving this site True system security values pos softwareleaving this site < 0 are always rounded to 0.0.
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The displayed solar system security rating, ranging from 0.0 to 1.0, is simply the rounded true security value. True system security values pos softwareleaving this site < 0 are always rounded to 0.0.



Edited on 2011-06-06 06:55:53 by JakeRusselle

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Edited on 2011-05-27 01:32:40 by LizAna

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Edited on 2011-05-20 03:06:12 by JakeRusselle

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A system's true security Madera dentistleaving this site value is a fixed number with 15 decimals, ranging from -1 to +1. You can look up a system's true security rating value at http://eve.grismar.net/ssecleaving this site.

Deletions:
A system's true security value is a fixed number with 15 decimals, ranging from -1 to +1. You can look up a system's true security rating value at http://eve.grismar.net/ssecleaving this site.



Edited on 2011-05-15 07:04:16 by JakeRuselle

Additions:
EVE uses a numerical scale from 0.0 to 1.0 to indicate relative security for solar systems. The relative security status of a solar system dertermines CONCORD response to acts of agression and provides a framework for the RulesOfEngagement. While the game client only displays a rounded one-decimal number, the game actually operates with a more finely grained system outdoor fountainsleaving this site of security rating values, termed 'true security'. This article explains 'true security' and its implications.

Deletions:
EVE uses a numerical scale from 0.0 to 1.0 to indicate relative security for solar systems. The relative security status of a solar system dertermines CONCORD response to acts of agression and provides a framework for the RulesOfEngagement. While the game client only displays a rounded one-decimal number, the game actually operates with a more finely grained system of security rating values, termed 'true security'. This article explains 'true security' and its implications.



Edited on 2011-05-14 05:15:25 by JakeRuselle

Additions:
The displayed solar system security rating, ranging from 0.0 to 1.0, is simply the rounded true security value. True system security values pos softwareleaving this site < 0 are always rounded to 0.0.

Deletions:
The displayed solar system security rating, ranging from 0.0 to 1.0, is simply the rounded true security value. True system security values < 0 are always rounded to 0.0.



Edited on 2011-04-04 01:21:10 by JowJow

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Edited on 2011-04-02 23:27:25 by DaveG

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Edited on 2011-03-28 23:43:37 by JowJow

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Edited on 2011-03-22 11:22:33 by AllenSmith

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Edited on 2011-03-22 07:01:36 by MechEngr

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Edited on 2011-02-22 17:11:54 by GaryDavid

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Edited on 2011-02-11 10:30:19 by AveMaria

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Edited on 2011-02-02 18:26:40 by PeterRossy [minor edit]

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Oldest known version of this page was edited on 2009-11-22 19:29:05 by ZavOne []
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True Security


EVE uses a numerical scale from 0.0 to 1.0 to indicate relative security for solar systems. The relative security status of a solar system dertermines CONCORD response to acts of agression and provides a framework for the RulesOfEngagement. While the game client only displays a rounded one-decimal number, the game actually operates with a more finely grained system of security rating values, termed 'true security'. This article explains 'true security' and its implications.

You may also want to read the article on SecurityStatus, detailing other aspects of player and system security.

A system's true security value is a fixed number with 15 decimals, ranging from -1 to +1. You can look up a system's true security rating value at http://eve.grismar.net/ssecleaving this site.

The displayed solar system security rating, ranging from 0.0 to 1.0, is simply the rounded true security value. True system security values < 0 are always rounded to 0.0.

Rounding has significant consequences for the RulesOfEngagement, which are biased towards greater security:


The following 14 systems that have a displayed system security value of 0.0 have a true security > 0 and < 0.05. That means that you will still lose personal SecurityStatus in these '0.0' systems:

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Rounding of true system security values also affects access to solar systems as detailed in StatusAndTravel. Again the rules are biased towards greater security.


Keep in mind that solar system access is also based on the actual value of a character's personal SecurityStatus rather than a rounded value. A character's personal Status is displayed as a truncated number in the character sheet but gets displayed as a rounded number in the character information window when viewed by other players. Consequently, if you see someone with a personal SecurityStatus of -2.5 in a system rated 0.9, their actual personal SecurityStatus would in fact be < -2.5 and ≥ -2.45 and they are free to travel to 0.9 space without CONCORD interference.
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